![]() ![]() “I want to give the teams the creative platform to go and push their ability, push their aspirations, but I also need to have a great selection of games that continue to come that surprise and delight our fans. A lot of people will say, ‘Hey, you’ve got teams, teams know how to do one kind of game, just force them to go do the one kind of game that they kind of have a proven track record for, and I’m just not a believer in that.” He then cites studios like Rare, Obsidian, and Tango Gameworks being allowed to take creative swings with titles such as Sea of Thieves, Grounded, and Hi-Fi Rush, respectively. In terms of the speculation about how Redfall came to be in the first place, Spencer refutes the perception that Arkane was forced into making it by stating, “There's clearly quality and execution things that we could do, but one thing I won’t do is push against creative aspirations of our teams. “That was kind of our punch in the chin, rightfully, a couple of weeks ago,” he says before later assuring Arkane is on track towards delivering its previously promised 60 FPS performance mode. Spencer continues by touching on the criticism of Redfall launching at 30 frames per second and how it goes against Microsoft’s original claim of first-party Xbox Series X/S titles always running at 60 FPS. “.just to kind of watch the community lose confidence, be disappointed, I’m disappointed, I’m upset with myself…” “There’s nothing that’s more difficult for me than disappointing the Xbox community,” says Spencer when asked about his reaction to the game's poor reception. During an appearance this morning on Kinda Funny Games’ Xcast, the executive opened up about Redfall’s launch woes. ![]() Redfall has been a letdown for many players, but perhaps no one is more disappointed than Xbox head Phil Spencer. ![]()
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