The door just wouldn't open, so I had to hard reset. I'm not sure if it's because I switched from Zero to X after entering the hallway leading to the room or what. After defeating Volt Catfish, the ammo bar functionality resumed functioning om what I could tell, anyway.Ģ.) I was not able to enter the boss room in Gravity Beetle's stage. The bar then remained full when in-game, but on the pause menu, the ammo bar accurately reported how much ammo was left since the bar refilled itself. When this happened, the in-game ammo bar looked a little strange, too (dunno how to properly describe it other than it looking glitched or corrupted). Looks like I ran into two more issues when using the current Zero Project patch alongside the MSU-1 patch (the regular version of the MSU-1 patch this time, though the Zero "Weapon Get" screen graphic bug didn't appear again, thankfully).ġ.) When fighting Volt Catfish as Zero while using the Tornado Fang weapon, the ammo counter rolled back over to full instead of remaining empty after I had used all my ammo. FEoEZ is the only game I will directly support with a truly custom board configuration. But other than that, I'll allow my generic Cx4 board ID to exceed 16mbit if it doesn't already, but I won't go past 32mbit. Qwertymodo: At some point, I know people were able to build real carts by adding extra mapping hardware, but it's been updated several times since then, including the addition of SRAM, so I don't know if the "final" version is doable on real hardware or not (though I suspect it is).īyuu: The chip select emulation may not work as expected if the ROM is larger. Is it a case of the processor doesn't actually support it, or the processor supports it but not on the board it was used with? I don't know if higan allows this as well, but if not, then higan won't support the hack.ĬaptainJustice: So the game uses more of a C5 than a C4? That'd do it. Qwertymodo: The SD2SNES implementation of the Cx4 allows for larger ROM files than the actual Cx4 chip does (specifically to support this MMX3 hack). It looks like that the problem with BSNES/Higan support for this romhack has been figured out.
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